Volumetric Lighting, Multiple Scattering, and Fog
A very nice guy over on the Unity Forums made an Open Source SSMS implementation and after seeing it I just had to add it to Hide and Seek :).
As you already know, Hide and Seek makes limited use of Volumetric Lighting. This limited use was for a number of reasons, but now, in conjunction with this SSMS implementation into Hide and Seek, a more liberal use of Volumetric Lighting is also added.
Check out this image to see the progression from Today’s Hide and Seek to “Tomorrow’s”