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Patch Notes

1.0.1.70 Patch Notes

Overview This is a hotfix to Halloween Update.  Fixed some places on the Halloween Hedge Maze you could get stuck, or it was difficult to get out. Fixed overlapping text on UI of Filters that prevent you from toggling Hedge Maze, or Halloween Hedge Maze out of your filter.

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Patch Notes

HALLOWEEN UPDATE – 1.0.1.68 Patch Notes

Overview Halloween Update! A reskinned version of the Hedge Maze is now available (and on rotation on the server I am hosting)! Watch the trailer here!Some minor optmizations were made to the Haunted House. And, the new Post Processing Stack is now here, which includes motion blur so if you like, it’s at the bottom of […]

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Devblog

Devblog 3 – October 1 2017

Notice Hey all, I am going to Poland for the next week. I will be back on the 8th. Unfortunately that means until then I will not be able to be very responsive, will not be doing development on Hide and Seek, and will be much less attentive to the Dedicated Server I am hosting. […]

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Patch Notes

1.0.1.45 Patch Notes

Overview Not a lot to say here, it’s all Dedicated Server stability & logging improvements so Dedicated server should misbehave less frequently and When it does misbehave I can much more easily identify what the actual cause of this is.

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Patch Notes

1.0.1.44 Patch Notes

Overview This is a small patch targeting some issues found with 1.0.1.41 upon release (mostly with dedicated server). Bug Fixes Fixed – Hedge Maze had some hedges with too big colliders that made some areas difficult to walk through normally Fixed – Server would not always update Steam Servers with the proper current map name […]

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Patch Notes

1.0.1.41 Patch Notes

Overview As stated in the Devblog related to this patch, this patch is mostly focused on performance optimizations. Please read that post if you want a complete breakdown on what was done, why it was done, and what kind of gains were achieved on my standard test system. Optimizations Hedge Maze & Haunted House now heavily […]

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Devblog

Devblog 2 – September 17 2017

See the full patch notes here Patch 1.0.1.41 Background There was a lot of feedback like “game runs like crap” but not a lot of helpful information (like computer specs, settings used, etc..) given to me outside of a couple of people. Using that helpful feedback and some deep investigation into Unity Performance Profiler I did […]

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Patch Notes

1.0.0.5 Patch Notes

1.0.0.5 is now live. Bug Fixes Haunted House – Piano’s collider now properly blocks uncrouching and thus you should not get pushed into the wall when hiding by it Haunted House – Outside patrolling spider is now walking instead of gliding Haunted House – Fix Z-Index fighting  Hedge Maze – Players can no longer teleport […]

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Patch Notes

Devblog 1 – September 2017

Intro Intro As promised in my Introduction & Post-Release entry, I want to keep everyone updated on what I plan to be working on so it’s clear the direction Hide and Seek will be going. I’m going to try monthly entries like this and see how it goes. If it’s too infrequent I’ll consider shortening the time. […]

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Patch Notes

1.0.0.4 Patch Notes

This build is now live. Please make sure you close the game and get the update before trying to join or host a new server. Bug Fixes Unblock the Host Game Button so it’s not so tricky to click. This also applies to all other menus that were affected by the same issue Players should get […]