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Devblog 6 – January 1 2018

Happy New Year! Reflection on December As you have noticed, there was no patch released in December :). I was hoping to release it some time between Christmas and New Years however there were a couple issues in testing that I haven’t quite resolved yet so in the next week or so I should be […]

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Devblog 5 – December 4 2017

Reflection on November November was an unsuccessful month for me. I said I was going to do the UI/Menu Updates, along with some other stuff that was mostly already done, and also work on the Space Station level. In reality I mostly worked on the Space Station level, released what I had (almost all) already […]

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Devblog 4 – November 10 2017

Reflection on October October was a relatively successful month in terms of feature commitment->delivery. However it was also a relatively small commitment, and I did not deliver the chat commands (though technically those weren’t promised on a timeline…).The new Post Processing stack is available with the Halloween Update, and it looks pretty nice. The Halloween […]

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Devblog 3 – October 1 2017

Notice Hey all, I am going to Poland for the next week. I will be back on the 8th. Unfortunately that means until then I will not be able to be very responsive, will not be doing development on Hide and Seek, and will be much less attentive to the Dedicated Server I am hosting. […]

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Devblog 2 – September 17 2017

See the full patch notes here Patch 1.0.1.41 Background There was a lot of feedback like “game runs like crap” but not a lot of helpful information (like computer specs, settings used, etc..) given to me outside of a couple of people. Using that helpful feedback and some deep investigation into Unity Performance Profiler I did […]