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News

Space Station Progress Update

It’s coming along really well! Here’s some in-development screenshots of the level. Not only is it the best looking level (if I do say so myself :)), it is also the most well optimized!

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News

Hide and Seek Turns 1!

Today Hide and Seek turns 1 year old! It’s been a great journey so far for me and a huge learning experience. There was a rocky start for the servers, but recovered from that within the first couple of days. Since launch there have been almost 200,000 unique “purchases” (well it’s free so this many […]

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Patch Notes

1.0.3.53 Patch Notes

Overview The UI has been almost completely rewritten from scratch. Every menu, every HUD element, and the logic behind it all. This was the main purpose of this patch. In addition to the new menu eye candy, the total size of Hide and Seek has shrunk by approximately 1.3gb.This should result in faster loading of […]

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Devblog

Devblog 6 – January 1 2018

Happy New Year! Reflection on December As you have noticed, there was no patch released in December :). I was hoping to release it some time between Christmas and New Years however there were a couple issues in testing that I haven’t quite resolved yet so in the next week or so I should be […]

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News

Volumetric Lighting, Multiple Scattering, and Fog

A very nice guy over on the Unity Forums made an Open Source SSMS implementation and after seeing it I just had to add it to Hide and Seek :). As you already know, Hide and Seek makes limited use of Volumetric Lighting. This limited use was for a number of reasons, but now, in […]

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Devblog

Devblog 5 – December 4 2017

Reflection on November November was an unsuccessful month for me. I said I was going to do the UI/Menu Updates, along with some other stuff that was mostly already done, and also work on the Space Station level. In reality I mostly worked on the Space Station level, released what I had (almost all) already […]

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Patch Notes

1.0.2.16 Patch Notes

Overview Here’s the short list of updates, scroll down to read full details about each topic. Hedge Maze got a minor performance improvement. Haunted House got a giant performance improvement (like a factor of 3 or 4 in the previously-really-bad spots).  AFK players will be automatically kicked, so don’t go away in the middle of […]

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News

Hide and Seek Patch 1.0.2.16 is live!

Patch 1.0.2.16 is now live and on steam! Patch highlights: Massive performance increase on the Haunted House Minor performance increase on Hedge Maze Auto kick AFK players Chat commands Mature Language Filter Check out the full patch notes on the Steam Community Hub

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Devblog

Devblog 4 – November 10 2017

Reflection on October October was a relatively successful month in terms of feature commitment->delivery. However it was also a relatively small commitment, and I did not deliver the chat commands (though technically those weren’t promised on a timeline…).The new Post Processing stack is available with the Halloween Update, and it looks pretty nice. The Halloween […]

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News

Hide and Seek – Halloween Update

The Halloween Update for Hide and Seek is now live on Steam! Check for an update and play on the new Halloween Hedge Maze level!