Volumetric Lighting, Multiple Scattering, and Fog

A very nice guy over on the Unity Forums made an Open Source SSMS implementation and after seeing it I just had to add it to Hide and Seek :). As you already know, Hide and Seek makes limited use of Volumetric Lighting. This limited use was for a number of reasons, but now, in […]


Devblog 5 – December 4 2017

Reflection on November November was an unsuccessful month for me. I said I was going to do the UI/Menu Updates, along with some other stuff that was mostly already done, and also work on the Space Station level. In reality I mostly worked on the Space Station level, released what I had (almost all) already […]