Overview Not a lot to say here, it’s all Dedicated Server stability & logging improvements so Dedicated server should misbehave less frequently and When it does misbehave I can much more easily identify what the actual cause of this is.
Overview This is a small patch targeting some issues found with 126.96.36.199 upon release (mostly with dedicated server). Bug Fixes Fixed – Hedge Maze had some hedges with too big colliders that made some areas difficult to walk through normally Fixed – Server would not always update Steam Servers with the proper current map name […]
Overview As stated in the Devblog related to this patch, this patch is mostly focused on performance optimizations. Please read that post if you want a complete breakdown on what was done, why it was done, and what kind of gains were achieved on my standard test system. Optimizations Hedge Maze & Haunted House now heavily […]
See the full patch notes here Patch 188.8.131.52 Background There was a lot of feedback like “game runs like crap” but not a lot of helpful information (like computer specs, settings used, etc..) given to me outside of a couple of people. Using that helpful feedback and some deep investigation into Unity Performance Profiler I did […]
184.108.40.206 is now live. Bug Fixes Haunted House – Piano’s collider now properly blocks uncrouching and thus you should not get pushed into the wall when hiding by it Haunted House – Outside patrolling spider is now walking instead of gliding Haunted House – Fix Z-Index fighting Hedge Maze – Players can no longer teleport […]
Intro Intro As promised in my Introduction & Post-Release entry, I want to keep everyone updated on what I plan to be working on so it’s clear the direction Hide and Seek will be going. I’m going to try monthly entries like this and see how it goes. If it’s too infrequent I’ll consider shortening the time. […]
This build is now live. Please make sure you close the game and get the update before trying to join or host a new server. Bug Fixes Unblock the Host Game Button so it’s not so tricky to click. This also applies to all other menus that were affected by the same issue Players should get […]