1.0.1.41 Patch Notes

Published by Llama Software on

Overview

As stated in the Devblog related to this patch, this patch is mostly focused on performance optimizations. Please read that post if you want a complete breakdown on what was done, why it was done, and what kind of gains were achieved on my standard test system.

Optimizations

  • Hedge Maze & Haunted House now heavily utilize LOD & distance culling objects
  • Hedge Maze & Haunted House now has baked AO in addition to optional SSAO
  • Hedge Maze & Haunted House Lighting performance optimization especially related to static lights
  • Hedge Maze birds are now basically free from a performance perspective
  • Haunted House networked objects are now automatically spawned – on first load of level you should no longer have a several second period of low fps while objects are spawned and physics calculated for hundreds of objects
  • Haunted House now has more aggressive occlusion culling
  • Loading levels should happen much faster now and application should far less often look like it has crashed when loading assets.
  • Player Spawning now uses a single network call instead of a call chain that resulted in unexpected server behavior if user disconnected before chain was complete.

Bug Fixes

  • On immediate disconnect from server on loading screen players should no longer get stuck “loading” – actually doing nothing
  • Players missing the jump from barrels outside the Haunted House kitchen, into the sliding windows should no longer get stuck in the wall
  • Players can no longer use the teleporter on Hedge Maze from below
  • Some server player management optimization that should prevent dead connections from persisting and filling up the connection queue, preventing new players from connecting (this actually caused part of point 1)

Improvements

  • Engine upgraded to 2017.1
  • Higher quality water on all levels with water
  • Added back button to loading screen in the (now) unlikely event players get stuck there
  • Added more space on Server Tiles for the Server Name
Categories: Patch Notes